Here's my humble attempt at a Sokoban clone using C++ and OpenGL. I got inspired to do this when I saw my friend's Sokoban clone he made awhile ago. However his version is way better than what I've managed so far (I would post a link to his version, but apparently it's not online anymore). Currently, my version 0.1 only has 5 miserable levels. Also, my version uses Zelda graphics because I'm artistically challenged, and can't be bothered to create my own sprites. MIDI music is included.
- sokoban0.1.zip (program and source code)